![]() ![]() Regular Skulkers take up the normal 1x1 space while Vile Skulkers take up a 1x2 area. They have a couple of abilities however that can seriously hinder your team in battle. Skulkers are a dog-like Dredge unit and generally they aren't too dangerous. Skulkers are one of the new enemies to make an appearance in TBS2. The best way to deal with Scourge in battle is in the deployment phase have your tanks like Iver and Mogr start as close as possible to block them off and break their armour using maximum exertion then have someone like Gunnulf or Hakon follow up with a heavy hit to their strength to significantly reduce the risk they pose. They have a massive strength pool allowing them to deal out devastating amounts of damage, especially to your weaker units and can quickly cripple the strength of your powerhouse damage dealers. The Scourge are the most dangerous of the Dredge units you will face on your journey. This can be up to a maximum of three spaces for a possible total of four. Stoneguards like to use an ability of theirs where they will slam their shield into the ground, creating a shockwave sending any adjacent units both friend and foe flying back and dealing 1 armour damage while dealing an extra 1 armour damage for each square they are knocked back. ![]() Due to their average strength, Stoneguards are best faced with your own tanks to stop their advance then have your breaker units lower their armour enough to deal some damage. Stoneguards are the defensive tanks for the Dredge army and have a much higher armour stat than their strength. In the early game, you may want to chip away slightly at their armour before moving in for the kill, but by the late game your more powerful Varl units like Gunnulf should be able to kill them in one swing without any trouble. ![]() In battles, there will typically be more Grunts than other troops for you to deal with until about 2/3's of the way into the game (when you encounter ranged enemies). Grunts are the basic footsoldier of the Dredge masses. This armour damage is transferred to any other adjacent Dredge and can cause a long chain if done well. When a Dredge with Splinter receives armour damage equal to or larger than 3, then all adjacent Dredge (of whichever class) will take 1 armour damage. All melee Dredge share the passive ability Splinter. ![]()
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